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Timberborn floodgates
Timberborn floodgates









timberborn floodgates

Timberborn is planned to be in early access for around a year, with updates dependent on player feedback but potentially including new beaver factions. Ultimately you'll need to prepare your settlement for "recurring droughts." These are the equivalent of a deadly winter in other similar games, and you'll need to stockpile food and keep farms ticking over when the rivers run dry. This feels like such a simple change to the normal expansion route of a town builder, and yet I don't think I've ever seen it before.

timberborn floodgates

You'll also need to make the most of the available space by building upwards, stacking lodges and workshops on top of each other. That means you'll need to sometimes terraform the landscape (with explosives) so that water can flow into new parts of your town, as well as constructing dams and floodgates. So, like, 20-30 years in the future."Īs beavers, almost everything you construct is made of timber and you always need to stay close to the water so you can use it as a power source. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring. Also adds a Universal Power shaft that changes shape based on the connections it has. Beavers of the future have millennia of experience in water engineering. Or, to steal Alice's joke from when she named it one of the best demos of the Steam fest, "Timberborn is set in a world where humans have pissed their society up the wall and beavers have evolved to take their place. Adds three new power shafts that allow the transfer of power vertically.











Timberborn floodgates